Phill Creator of AntRush

Joined: 25 Oct 2007 Posts: 368 Location: Australia, QLD
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Posted: Mon Oct 05, 2009 12:31 pm Post subject: AntRush v1.0.5.1 Released! |
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AntRush v1.0.5.1 has just been uploaded
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Improvements:
* Workers now progress to the next unbuilt nest when they finish building
* Improved challenge 15
* Swear filter stronger
Bug Fixes:
* Beacons fixed
* Lobby wordwrap fixed
--- v1.0.5.0 ---
New Features:
* New challenge! (#15 Million-Ant Challenge)
* New game mode (Steamrollers!) (more info)
* Online Ignore List (ignore players that bug you)
* Adult Language Filter (swear filter)
* In-game player table (press F1 or hold TAB to view)
* Multi-placement (hold shift while placing nests to keep nest model for further placement)
Improvements:
* Networking has been improved
* Online Lobby has been improved
* Smarter bunker dispatch (spawn at side closest to enemy)
* Improved ant pathfinding
* Improved AI
Rule Changes:
* Exploit-Fixed, self-destruct of unbuilt nests no longer leaves holes
* Queen doesnt stop to lay eggs, worker simply has to wait
* Slave-Maker Queen behaves more like an elite (fights smarter)
Bug Fixes:
* Fixed bunker healing rates
* Fixed campaign mission 11 AI rush glitch
* Exploit-Fixed, fixed silo-wall trick in challenge #4
Technical:
* Game now only needs Incoming TCP 25700
--- v1.0.4.0 ---
New Features:
* New campaign! (Featuring a brand new species!)
* 2 new challenges! (13 & 14)
* Challenge 4 is now unlocked in Free Edition!
* New game mode (Lightning Match) (more info)
* New colony stats screen (hold TAB to view)
Improvements:
* Tile blending for smoother terrain appearance
* Smarter bunker dispatching
Bug Fixes:
* Fixed some chat system glitches
* Fixed various exploits
Technical:
* Ported to the SDL.NET 6.1 platform (Important Notes)
--- v1.0.3.0 ---
New Features:
* Spectate mode to watch online games
* Custom match objectives in skirmish and unranked (more info)
* Automatic start position plotter (more info)
Improvements:
* Optimised initial load time.
* Improved tree placement system
* Smooth scrolling in laggy matches
* Backward compatibility for older replays
* Select idle soldiers in the same way you select idle workers.
* Other general GUI improvements
Balance Changes:
* Ranked ceasefire now varies based upon map size
* Termite Kings health increased, as well as slightly more biting power
* Slave-Makers take 20% longer to build hatcheries
Bug Fixes:
* Slave-Makers can no longer ignore their ceasefire movement restrictions
* Team beacons can no longer be dropped by dead(spectating) team members
--- v1.0.2.0 ---
New Features:
* you can now right-click in the mini-map to easily order ants to a location
* you may now empty your own ants from an allies(friends) bunker
* when minimised, the online lobby will flash when there's activity
Bug Fixes:
* Challenge 6 is fixed.
* Improved recovery routines for when a player drops out.
* Implemented new UPnP port forwarding, allowing more people to host.
* Rare cases of some enslaved ants not changing colour, fixed
--- v1.0.1.6 ---
New Features:
* Double-click a user in antrush online, to open their profile.
Bug Fixes:
* Challenge 12 has been rewritten! now MUCH harder
* Underground view display glitches, fixed!
--- v1.0.1.5 ---
New Features:
* 2 new challenges (11 & 12)!
* Challenge 3 is now unlocked in Free Edition!
Bug Fixes:
* Lag in underground view, fixed.
* Tweaked lag detection and correction
--- v1.0.1.0 ---
New Features:
* 2 new challenges (9 & 10)!
* Elite Tunnel Guards now have a special ability to surface (click here for details)
Improvements:
* Improved Elite Tunnel Guards battle behaviour
* Improved AI's ability to use Termites
Bug Fixes:
* Fixed challenge #5
* Fixed easy mode in campaigns
* Fixed non-existant hole glitch
* Fixed some AI rush-attack bugs
--- v1.0.0.0 ---
Finally version 1 has arrived! Thank you to all of you who participated in beta testing!
Improvements:
* Campaign complete
* Challenges complete
* Challenge 1 and 2 now available in free edition
* Attacking ants automatically persue ants who flee to the treetops
Bug Fixes:
* Some minor graphical glitches have been fixed
* Some more AI safeguards have been put in place to prevent bad decisions early game.
--- v0.9.6.0 ---
New Features:
* Campaign mode! for exciting single player matches
* Interactive Tutorial! (found in campaign mode)
* Challenge mode! (only available in Unlimited Edition)
* Music & Sound effects!
Improvements:
* "Terrain recycling" has increased over-all game performance
* The network protocol has been enhanced, achieving better performance in online play!
* In-game menu pauses the game (in single player)
Bug Fixes:
* Some safeguards have been put in place to prevent the AI's from "locking up"
* Silo's sometimes not placing properly, fixed!
--- v0.9.3.0 ---
Improvements:
* AI enhancements
* Faster in-game connection loss detection.
* Replays in future will be forward compatible to the last digit of versioning
* More attention drawn to online play, to encourage our offline community to play some online matches
Balance Changes:
* Ranked ceasefire is now 1.5 Minutes
Bug Fixes:
* Tiny map is larger, no longer producing calculation errors.
* Backup ports hosting but not connecting, fixed.
* Aggressively active ants not obeying "go underground" orders, fixed - really
* Tree placement sometimes missing a tree in complex setups, chance of occurring reduced by a factor of 5x
* Other misc' bug fixes.
---v0.9.2.2---
Improvements:
* Backup ports allow for easier network sharing when hosting online
Bug Fixes:
* Fixed problem of some users being disconnected from the server after online games
* Some minor menu behaviour changes
* Occupants of a Bunker or Garden jump out when you use the self-destruct tool
---v0.9.2.0---
Improvements:
* New scenario: Brutal Start!
* Ability to destroy your own nests
* AI attack-routine enhancements
* AI teamwork, support allies and respond to team beacons.
* Better complex edge correction for underground walls
* Lag detection/correction kicks in faster
* Tooltips kick in faster
* Some minor ant behaviour changes
* Modification to termite kings movement enforcement
Balance Changes:
* Gliding Soldier slightly lowered attack - glide failure chance increased
Bug Fixes:
* Network stability patch
* Aggressively active ants not obeying "go underground" orders, fixed.
---v0.9.1.0---
Enhancements:
* Wall Edges in Underground view
* Rank progress indicator (tells you how far you are from your next rank)
* A "Watch" option when you are defeated (removes fog of war and shrinks menu)
* Better randomiser for <Random> species
Balance Changes:
* Leaf-Cutters minim, major and garden lowered in price.
Bug Fixes:
* More stability to disconnections in many-player games (more than 2)
* Chat is disabled in replays
---v0.9.0.2 BETA----
Improvements:
* Network games run faster and more efficiently
* Double-clicking an Idle worker, selects only all Idle workers (on that level)
-> Double-clicking an active worker still selects all workers (on that level)
* Idle slave-makers do not assist nest building if beyond a certain distance
Bug Fixes:
* Idle workers in the trees no longer attempt to assist nest building
* Ants without silos no longer continue eating the map away
---v0.9 BETA---
The game has been 5 months in the making, and I'm proud to finally be able to bring it to you today.
So be a Beta tester and try it out! please post any comments, queries or complaints in the feedback area.
Try the online play, play against others and earn ranks.
Special Thanks To:
Grant: for writing the online server!
Aaron: for being my primary Alpha tester!
SDL.NET Project: This game uses SDL.NET 6.1
Nullsoft: The installer was compiled with NSIS
PacDV: for providing free sounds and tracks
Wikipedia and the Scientific community: I did a lot of research and fact finding _________________ Phill (Phill64)
Creator of AntRush |
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